Aphemia, the Cacophony
Enchantment graveyards are usually a resource nobody thinks to spend twice. An aura resolves, a god dies, a saga finishes its chapters and gets sacrificed, and the card sits in the yard as spent flavor. This Harpy turns that pile into a recurring army, one 2/2 body per turn for the cost of exiling something already used. The trade is the whole engine: the enchantment fuel is finite and shrinks with every trigger, so the card rewards a deck that overproduces enchantment permanents rather than one that hoards a single powerful one. That constraint is what keeps a two-drop flyer that manufactures free bodies from being oppressive; the end-step timing means the tokens arrive after your combat, ready to block or to attack next turn, never sooner. The design belongs to a specific lineage: constellation-era enchantress decks that treat enchantments as a critical mass to be spun into value rather than played one at a time. Where an enchantress card draws off enchantments entering, this one harvests them on the way out, closing a loop that most enchantment strategies leave open. The body is fragile enough that its own tokens outclass it in combat, which is the point: the value is the trigger, not the creature holding it.




