Ant-Man, Elusive Avenger
The evasion here is a design pun that actually works. A creature that "can't be blocked by creatures with greater power" is the shrinking hero rendered in rules text: the smaller you are, the harder you are to catch, so a 1/2 slips past every giant on the board while a wall of 1/1s can still swat it down. That inversion (weak-body evasion instead of high-power menace) is unusual enough on its own, but the payload is where the design tightens. Combat damage does not just chip a life total; it mints Treasure equal to the damage dealt, which on a small evasive body is a modest but reliable trickle. The two halves are load-bearing on each other: the evasion is what helps the damage land, and the Treasure clause is what turns an otherwise negligible point of connect into a ramp engine. But the pump that pays off here has to be conditional, not permanent. Anthem effects and other static buffs are actively counterproductive: raise Ant-Man's power for good and you also raise the ceiling of what can block him, eroding the evasion that clears the way for the hit. The reward is instant-speed pump held until the declare-blockers step, after the defender has committed to leaving him unblocked but before damage is dealt, so the extra power inflates the Treasure count without ever exposing him to a blocker. It is a theft engine in miniature: a Rogue whose larceny pays out in ramp, on a body priced to slip under the radar rather than over it.

