Another Round
The blink spell built as a repeatable machine rather than a single flicker. Where earlier white flicker effects (Flickerwisp, Cloudshift, Ghostway) each buy one round of enter-the-battlefield triggers, this one buys as many as you can pay for: every point of X adds another full exile-and-return cycle. Because two X symbols draw from the same value, each additional loop costs two generic mana, so the price scales fast while the colored requirement stays a single white the whole way up. That structure is what makes the card worth building around. One blink of a value engine is a nice tempo swing; the same blink resolved four or five times in a single cast turns a modest board of enters-the-battlefield creatures into a combo payoff, drawing cards, spinning out tokens, or draining life once per iteration per creature. The catch is the sorcery speed. You commit the mana on your own turn, with the creatures leaving and re-entering during resolution, so there is no window to duck a wrath in response or blank targeted removal: the board is only ever gone for the split second inside each cycle, and it returns before an opponent can act. That timing asks you to have already assembled the engine you intend to loop. It is less a trick than a payoff, a way to cash a board of individually small triggers into one large, mana-hungry turn.



