Annie Joins Up
A four-mana enchantment that opens by throwing five damage at an opposing creature or planeswalker is already paying for itself: that entry trigger is a Flame Slash on a stick, killing most things it points at and clearing a path before the static half ever matters. But the second line is where the design lives. Doubling the triggered abilities of your legendary creatures is a narrow-looking clause that quietly rewards a whole deckbuilding posture rather than a single combo. Every legend that draws on death, on attack, on end step now fires twice, so the card scales with how legend-dense your board already is instead of demanding a specific partner. The structural cleverness is that it does not touch its own trigger or noncreature permanents: the amplification is walled off to legendary creatures, which keeps it from spiraling into every incidental enchantment or token engine and pins the payoff to a build that was already leaning on marquee bodies. That restraint is what separates it from a generic value-doubler; it asks you to commit to legends specifically, not just to triggers in general. The immediate removal makes it a fine standalone play when the engine half is dead, and the engine half rewards you for the games that go long. Two halves stapled together, each covering the other's weakness, both keyed to the same color identity that has always housed splashy multicolor legends.





