Ankle Shanker
The attack trigger reads "creatures you control," and that phrasing is the whole engine: the moment combat damage assigns, every attacker you have, this Goblin included, kills whatever it touches and walks away clean, because first strike lands the deathtouch before any blocker's damage comes back. The math punishes blocking outright. A token swarm, a row of one-drops, a single evasive threat: each one now trades up against anything that stands in front of it, and the only safe response is to chump or take the hit. The Mardu wedge is built around going wide and attacking with intent, and this is the payoff that turns a stalled ground into a one-sided massacre. Haste is what keeps it from being a turn slow: it swings the moment it resolves, dropping the keyword grant onto an established board rather than telegraphing it a turn early. What the card asks for is a board to enable and an opponent willing to block, since both halves of the trigger key off creatures you already control and off the defender making the wrong choice. Against an empty battlefield it is a 2/2 with first strike and deathtouch, which is to say a respectable attacker that survives most fights but accomplishes little alone. Against a clogged board it is the thing that breaks the clog open in your favor.




