Anikthea, Hand of Erebos
Reanimation usually pays a body's worth of mana to return one creature to the battlefield; this reroutes the entire idea through the graveyard's enchantment slot, and it copies rather than returns. That single change does the design work. When she enters or attacks, exiling a non-Aura enchantment from your yard produces a token copy that is a 3/3 black Zombie in addition to its other types, so the copy keeps every text box the source carried while the original leaves the graveyard for good: single-use fuel, not a loop off one card. That exile clause is the discipline that keeps the engine honest, forcing a deck built to bury multiple enchantments worth copying rather than one card worth recurring. The 3/3 override is the other hinge: it flattens whatever you exile into a uniform combat statistic, so what you are after is the stolen text box, never the size. Feed it something like Doom Foretold or a leaves-a-trigger enchantment creature and you get the effect plus a body; the dimensions stay fixed. Granting menace to every enchantment creature you control, herself included, is the payoff that converts a pile of parked value engines into an attacking force, which is also what keeps that attack trigger firing turn after turn. This is the demigod as build-around: a card that rewards the specific overlap of a graveyard worth mining and an enchantment-creature roster worth copying, not raw power in either alone.


