Angel of Indemnity
White reanimation almost never gets to look like this. The color's recursion tradition runs through Sun Titan, Reveillark, and Karmic Guide: engines that return small permanents on repeat but rarely put one back onto the battlefield outright the way black does. Here the enters trigger reaches into the graveyard for any permanent card of mana value four or less, a wide net (a ramp piece, a value engine, an on-death payoff) rather than a creature-only clause, and that breadth is the design concession that keeps the reanimation white rather than black. The cap does the balancing work: four or less means no free bomb, so the payoff is the sum of the body and whatever midrange permanent you buy back, not a single blowout. What pushes it past a fair value creature is encore, which reads the effect twice over. Cast normally, you get one return. Later, from the graveyard, exile it to encore: each opponent gets a token copy that swings at them, and each copy fires its own reanimation trigger on entry. In a multiplayer game that is several permanents leaving your graveyard at once, an alpha strike, and a life swing off the lifelink, all from a card already spent once and now paying out again as it leaves for good. The 5/5 flier is almost incidental to what the graveyard math produces.


