Ancient Vendetta
Naming-based graveyard hate has always been narrow by design: Cranial Extraction and its descendants strip a single named card from everywhere at once, betting that one prohibitively-costed threat carries the whole game plan. This one aims lower and hits wider. Four copies of a name is exactly a full playset, which reframes the card from surgery against singleton threats to a full sweep against the four-of engines that define constructed decks: the combo piece you run as a four-of, the recursion payoff, the one-card lock that a whole shell is built around. Searching hand, graveyard, and library together, then shuffling, means it does not just deny a draw; it retroactively empties a plan the opponent has already partially deployed. The trade-off is that the effect is empty against a truly redundant deck (four different bombs that do the same job) and against decks with nothing worth naming, so it lives and dies by reading what a specific opponent cannot function without. That read is the whole exercise: cast at sorcery speed, four mana, no way to react to what they draw next turn, so the value is entirely front-loaded into knowing which name unravels the deck across the table.
