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Moxonomy

Ancient Brass Dragon

Creature — Elder Dragon5 generic manaBlack manaBlack mana

The d20 roll is the wrinkle, and the way this card handles the variance is the whole point. Combat-damage reanimation is not new; what the die does is scale the payout to a range instead of a fixed number, then hand you a target selection after you know the result. You roll, X resolves, and only then do you pick which graveyard creatures with total mana value X or less to return, so a low roll still fills a small quota and a high roll lets you empty two or three yards at once. The delayed targeting matters: unlike a cast reanimation spell that commits to its target on the stack, this reads the board state and the die together, so you are never wasting a slot on a creature you can no longer afford. Reanimating from any graveyard (not just your own) makes it a punishment for opposing self-mill and sacrifice engines as much as a value engine for your own. The 7/6 flying body is doing real work here too: it has to connect to trigger, and evasion is the delivery mechanism, so the whole design hinges on getting one hit through. The friction is that first swing; land it, and the roll turns a single point of combat damage into a battlefield's worth of bodies.

Ancient Brass Dragon (pclb)
PCLB · #111smythic
Pricing
Normal:
Foil: $35.38
Oracle Text

Rules text

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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