Ambrosia Whiteheart
Flash is what turns the enters-the-battlefield bounce from a tempo tax into a tool. Reset a permanent at the end of an opponent's turn, rebuy your own value engine, save something from a removal spell by returning it to hand at instant speed: the timing window is the whole reason to pay the two mana. The bounce is deliberately open (any other permanent you control, not just a creature), which is what makes it a repeatable enabler rather than a one-note trick. Return a land you have already spent, replay it, and the landfall trigger fires: the +1/+0 pump is the reward for a bounce-and-replay loop the card can seed itself. On its own the body is unremarkable and the landfall bonus is temporary, gone at end of turn, so the size never sticks. But the two abilities feed each other in a way that rewards a deck built to churn permanents through hand and battlefield, where every land drop or bounce target advances two axes at once. It is a bounce-and-reset piece dressed as an aggressive Bird, and the aggression is the least interesting thing about it.


