Amber Gristle O'Maul
A wheel with a multiplayer gearbox. The attack trigger draws one card for each player being attacked, so a swing that hits three opponents at once refills an empty grip three cards deep, while attacking a single player hands back a single card and barely justifies the discard. That asymmetry is the whole point: this is a 3/3 built for the table, not the pod-of-two. Haste is doing real work in the plan, since the payoff wants to fire the moment the body resolves and keep firing every combat after, letting you dump a spent hand and reload before you've overcommitted the board. Because the discard is your entire hand rather than a chosen amount, it rewards emptying your grip before combat instead of holding cards in reserve, which is where graveyard payoffs and fast, all-in draws quietly convert the cost into upside. As a legend eligible to take a Background, it can bolt its refuel engine onto a second slot's worth of static text, and much of the deckbuilding conversation happens in that pairing rather than in the body itself. Wheel-on-attack isn't a new idea in red, but stapling it to a hasty body and letting the reward multiply with every additional opponent you attack is a deliberately multiplayer piece of engineering: the trigger that looks unremarkable one-on-one becomes a genuine card advantage engine the more seats you swing into.


