Alms Collector
The design trick here is that it does not stop the draw: it redirects the surplus. Any effect that would hand an opponent two or more cards (a big draw spell, a wheel, a group-hug engine, a symmetrical refill) gets clamped to a single card apiece, and you draw a card too instead of the caster. That reframes what would have been a lopsided card advantage swing into parity, then tips parity your way. The flash on a 3/4 body is what makes it a real answer rather than a durdly hatebear: it can be held up as an ambush blocker, dropped in response to a Sphinx's Revelation or a Windfall to blank the payoff, and left on the battlefield to keep taxing draws for the rest of the game. Note the precise shape of the clause: it applies to any draw of two or more, not just card-draw spells, and it applies per instance rather than capping a whole turn, so it punishes the burst but leaves ordinary one-card draw steps untouched. It is a soft-lock rather than a Stax piece, closer in spirit to Aven Mindcensor or Notion Thief than to a resource-denial prison, and it earns its place by turning an opponent's engine into a slow drip while quietly feeding your own hand.





