Akki Ronin
The trigger is where the design thinking lives: a card-filtering engine gated behind a specific combat pattern, the lone attacker. Aggressive Samurai and Warrior decks want to send one big threat through unblocked, so this rewards exactly the line those decks already want to take, turning each solo swing into a rummage that smooths out the top of the deck. The 1/3 body is the tell that this was never meant to be the attacker itself: three toughness makes it a durable blocker that sits back holding the ground while a more expendable teammate charges alone, though as a Samurai its own solo attack does qualify for the trigger. What keeps the engine from spiraling is that it filters rather than accrues: discard one, draw one, so it burns through cards to find gas without generating raw advantage, and it costs you a card in hand each time you fire it. That makes it a reload valve for a low-curve deck that dumps its hand fast, not a value pile for a grindy midrange build. The lone-attacker clause also creates a small tension with going wide: the tribe's payoffs often reward crewing multiple attackers, and this asks you to hold the line and swing with one, so it pulls the deck toward a focused, single-threat plan rather than a swarm.

