Ainok Strike Leader
The token math scales with the table, not with your board: attack, and every opponent gets a Goblin pointed back at them, so a four-player game produces three attackers off a single trigger. What binds this design together is the wording of that trigger, which fires whether this creature swings or your commander does. Token generation keeps flowing even on turns you leave the Dog home and send the commander in, so the payoff is decoupled from risking the 2/2 body itself. The sacrifice line is where the two halves lock: you cash in the body to blanket every token you control in indestructibility, so the same swing that made a wide crew of Goblins survives the block or the sweeper meant to punish going wide. It is a go-wide engine that funds its own protection, with the toughness of a 2/2 as the fuse rather than a body you were meant to defend. The Goblins arriving tapped and attacking is what makes this a genuine tempo swing rather than a durdle: they are already committed to combat the turn they appear, so the pressure lands now instead of as a next-turn threat you have to keep alive.

