Aetherize
The whole gambit here is the alpha-strike trap. A wide attack is the moment an aggressive deck commits everything to the board: tokens, anthems applied, attack triggers spent, mana tapped for the swing. Catching that attack mid-combat and bouncing every attacker undoes all of it at once. The tempo math is brutal in a way that raw card economy understates. You spend one card to neutralize an entire turn of development, and the opponent has to recast a fistful of creatures, eat summoning sickness, and rebuild the board state from scratch while you reset. Anthems and equipped buffs evaporate; tokens that were attacking are returned to nothing. The cost of that swing is timing and discipline: it does nothing against a deck holding back, it only returns attackers and not blockers, and a player who reads the trap can simply decline to overextend. It is a punisher, not a sweeper, and it only punishes the player who walks into it. Compared to a true Fog, which buys a turn and lets the board sit, this clears the table of everything pointed at you and forces a do-over, which is why it reads as much harsher than its rate suggests against decks built to flood the board and end the game in a single decisive attack.

Rules text
Format Status
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Other printings
- Foundations#151
- Secret Lair Drop#1667
- Bloomburrow Commander#161
- The List#DDO-36
- Ravnica Remastered#448
- The Lost Caverns of Ixalan Commander#142
- Starter Commander Decks#42
- Zendikar Rising Commander#23












