Adaptive Omnitool
Two mana buys a single piece of Equipment that scales with the board it sits inside: the more artifacts around it, the bigger the buff, so the reward is proportional to how far you've already committed to the artifact plan rather than a flat bonus you can slot anywhere. That is the honest read on this design. It does nothing to advance an empty board and asks you to have built the deck around it first, then pays out on both axes at once. The attack trigger is where the card earns its keep beyond the stat line: every swing digs six deep for an artifact, refilling the hand that fuels the +1/+1 loop and turning a combat step into a small selection engine. The dependency runs in a circle by design: attacking finds artifacts, artifacts make the equipped creature bigger, the bigger creature attacks more safely. The friction is the equip cost of , steep enough that moving the effect between bodies is a real tempo cost rather than a free reallocation, which nudges you toward suiting up one durable threat and leaving it there. This is a build-around payoff dressed as a generically useful piece of gear, aimed squarely at artifact-dense decks that already treat their nonland permanents as a resource to be counted.

