Acquired Mutation
The clever part is where the two mechanics point. Goad forces the enchanted creature to swing at someone else, and this Aura is built so that swing costs the target: every attack it compels feeds two rad counters to the defending player, converting a controlled beater into a repeating source of pressure aimed at whoever it's pointed at. The +2/+2 does the honest work of making the goaded creature threatening enough that opponents can't happily eat it, which keeps the attack trigger firing turn after turn. What separates it from a straight buff is that the payoff sits on the defending side: you don't gain from the combat directly, the person your creature is aimed at loses ground, so the Aura weaponizes an enemy body against the rest of the table rather than building your own board. That makes it a curiously political card for a color that rarely plays the long game; red usually goads to punish, not to accrue, and stapling a mounting clock to the compulsion turns a one-turn redirect into an ongoing tax on the goad target. The rad payload is self-contained: each counter mills its controller a card at the start of their main phase, costing them life for any nonland card milled this way, so the Aura closes its own loop without needing anything else on the board to care. The compulsion supplies the attacks, and the attacks supply the counters that grind the target down.

