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Moxonomy

Ace's Baseball Bat

Legendary Artifact — Equipment2 generic mana

The +3/+0 and first strike are the reliable, format-agnostic part of the package; the "must be blocked by a Dalek if able" clause is a joke that only fires against a very specific board state, and its function is closer to flavor text with rules teeth than to a real evasion mechanic. What actually makes this Equipment worth attention is the split equip cost: 1 generic mana to attach to a legendary creature, 3 generic mana to attach to anything else. That's a mechanical incentive baked directly into the cost line, rewarding a board built around named characters rather than a wall of tokens. Most Equipment charges a flat rate regardless of who's holding the weapon; this one bends the economics toward the singular, which is a tidy way to encode a narrative conceit (the bat belongs to a person, and it prefers people who matter) into a number. The discount is small in absolute terms but real in aggregate: across a game where you're re-equipping repeatedly, paying 1 generic mana instead of 3 generic mana on a legend-dense board turns a mediocre pump piece into a cheap, repeatable swing enabler. The Dalek clause will almost never matter, and that's fine; it's the legend-preferential equip cost that gives the card a reason to exist as a design rather than as a licensed prop.

Ace's Baseball Bat (who)
WHO · #170rare
Pricing
Normal: $0.28
Foil: $0.41
Oracle Text

Rules text

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature 1 generic mana Equip 3 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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