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Moxonomy

Aang, at the Crossroads // Aang, Destined Savior

Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally

The front half is a value engine that lies about its own stability: it enters, digs five deep for a cheap creature to drop for free, then quietly promises to leave. That second trigger is the design's real hinge. Any other creature you control leaving the battlefield sets the transform in motion, so the card is built to be temporary, a payoff for a board that churns rather than one that holds. Sacrifice fodder, blink loops, combat trades, even the free creature you just dug up dying: all of it pushes Aang toward the flip, which reframes the enters-the-battlefield dig from raw card advantage into a countdown.

The back half abandons the dig-and-drop game entirely for a land-animation engine. Land creatures gaining vigilance is the tell: this side wants your mana base swinging. The earthbend at combat turns a target land into a 0/0 with haste and two counters that comes back tapped if it dies, so the board grows sideways off resources you were never going to attack with. The two faces do not share a strategy so much as a lifecycle, the front paying you for expendable creatures and the back rewarding you for having a wide land base to convert once the small stuff is gone. It is a transform card where the trigger condition (your other creatures leaving the battlefield) is also the strategy the front half quietly encourages, which is a tidier bit of self-fueling design than the two disjointed ability sets first suggest.

Aang, at the Crossroads // Aang, Destined Savior (tla)
TLA · #203rare
Pricing
Normal: $0.54
Foil: $0.69
Oracle Text

Rules text

Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. // Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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