A-Glamorous Outlaw
The second ability is the design's whole reason for being: rather than sitting dead in an opening hand when your lands can't cast a Grixis six-drop, you spend a single mana to exile it face-up and turn a land into a three-color filter that lasts precisely until you finally hard-cast it from exile. That is a fixing spell and a payoff folded into one card, with the fixing self-destructing the moment the payoff is cast. It answers a specific problem: three-color creatures whose color requirements strand them, dead, in the early game. Here the drain-and-scry package on entry (two damage to each opponent, two life back, and a look at the top two) is the reward for having patiently mana-screwed yourself into casting it later, so the tempo you spend early buys you a guaranteed clean cast and a body that stabilizes a race. The wrinkle is that the exile version costs a single generic mana to activate, meaning the card can begin fixing your mana on a turn when you couldn't cast anything else at all, then cash in once the manabase catches up. It's a rare instance of a creature that hedges against its own casting cost, treating the mana screw it might cause as a resource to be reinvested rather than a liability to be mulliganed around.
