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Moxonomy
Glossary

A working vocabulary.

We assume the engaged hobbyist who came here on purpose. We do not gloss every term on every page. When a phrase on the site is non-obvious, the definition lives here and the page links to it.

How we score

The numbers on tier lists and card pages, demystified.

Games in Hand Win RateGIH WR
Win rate when a card is in your hand or topdecked during the game. The single best public signal of a draft card’s power, because it controls for whether the card was actually playable.
Tier (S, A, B, C, D, F)
Letter grade for a card’s power in a specific Limited format. S is first-pickable. A means a strong pick in colors. B is a solid playable. C is filler. D is last-pickable. F is unplayable.
Format snapshot
A periodic capture of a constructed or Limited format: which archetypes are leading, which are rising, how fast games end. We refresh snapshots as new tournament data or community signal arrives.
Format speed
How quickly the average game ends. Slow formats reward grindy control and combo. Fast formats reward aggression. We tag every snapshot with slow, medium, or fast so a reader knows the climate before drafting into it.
Card anatomy

The labels and identifiers we use when describing a single card.

Oracle text
The current canonical rules text for a card, as maintained by Wizards of the Coast. Oracle text supersedes whatever was printed on the physical card, which is why an old printing and a new one can look different.
Printing
A specific physical version of a card, identified by set and collector number. The same card name can have dozens of printings; we show all of them on the card’s page.
Mana valueMV
The total mana cost of a card, including all colors and generic. Replaces the older converted mana cost (CMC); they mean the same thing.
Color identity
Every mana symbol a card requires across its cost and rules text, including hybrid and split costs. Used to enforce Commander deck-building legality: a card is only legal in a deck whose commander’s color identity covers it.
Type line
The line below the art listing card types and subtypes (Creature, Artifact, Goblin, Wizard, etc.). Drives a lot of rules interactions and most search filters on this site.
Format vocabulary

The formats we cover, and the language people use to talk about them.

Standard
Rotating constructed format. Legal card pool is roughly the last two years of premier-set expansions. New sets enter; old sets leave on a published schedule.
Pioneer
Non-rotating constructed format. Legal pool is everything from Return to Ravnica (2012) forward. Slightly older card pool than Standard; faster than Modern.
Modern
Non-rotating constructed format using sets from Eighth Edition (2003) forward. Deep card pool, fast meta, the format people mean when they say "eternal but not infinite."
Commander
Singleton, hundred-card, multiplayer format built around a legendary creature commander. Most-played casual format. Color identity (above) is the central deck-building constraint.
Limited
Umbrella for any format where the card pool comes from packs opened at the event. Includes booster Draft (eight players pass three packs) and Sealed (six packs, build a deck from what you open).
Archetype
A deck identity defined by strategy and colors. UW Tempo, Mono-Red Aggro, Esper Midrange. We track archetypes per format and per Limited environment.
Site vocabulary

Labels and section names you’ll see on Moxonomy, in case the editorial choices need translation.

Field Notes
Our label for editorial articles. Roughly: an essay with a point of view. The lede on the homepage is usually a Field Notes piece.
Today’s Pick
A daily-rotating card spotlight with a paragraph of editorial commentary. Deterministic per UTC day, so two people checking the site on the same Tuesday see the same card.
From the wire
Short-form news and announcements. Same level of scrutiny as Field Notes, shorter form.
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