Zurzoth, Chaos Rider
Most Devil tribal starts and ends with the little exploding tokens, and this one wires the whole table into a factory for them: the first card each opponent draws outside their own turn spawns a 1/1 that pings on death. The trigger is calibrated to one Devil per opponent per turn, so a single wheel does not multiply the yield; the payoff instead scales with how many opponents you can push into drawing at the wrong time. That points the deck at flash-draw effects, symmetrical draw engines, and anything that fills a hand at instant speed, turning the exact pieces players reach for to break parity into a stream of expendable bodies. The two abilities are built to feed each other. When your Devils declare an attack, you and each attacked player draw a card, then discard one at random: that forced draw happens on your turn, which is not the drawing player's turn, so it spawns another Devil off the first ability whenever it's their first draw that turn. The card is not a passive taxer waiting on the table's habits; it manufactures the very drawing it punishes, and the random discard on your side courts discard-matters, reanimation, and madness payoffs while stripping opponents' hands. What restrains it is that the loot only fires when your Devils attack and the token engine only pays if opponents draw off-turn, so the whole thing has to be the deck, a self-priming loop rather than an engine you bolt onto something else.

