Zurgo Stormrender
The second ability is the whole engine, and it forks on the one question every token generator has to answer: how does the token die? The clause reads "if it was attacking," and the timing here is subtler than it looks. Mobilize hands you a tapped, attacking 1/1 each combat, but that token is sacrificed at the beginning of the next end step, well after creatures have been removed from combat. By then the Warrior is no longer attacking, so its death routes to the other branch and drains each opponent for one. The draw side triggers only when a token leaves the battlefield while it is still in the red zone: a token that dies to a blocker, gets chumped into oblivion, or is sacrificed mid-combat. That distinction is what makes this a genuine build-around rather than a body with a cantrip stapled on. The ability cares about any creature token you control, not just the ones Mobilize makes, so a token-doubler or a wide, go-tall board of persistent bodies feeds both halves. Route your tokens through combat casualties and you refill your hand; feed them to a sacrifice outlet outside combat and you burn the table down a point at a time. The rate on the body itself is deliberately flat because the payoff is meant to flow through the trigger, not the attacker. Mardu gets a token engine that rewards aggression by default while leaving a slower drain line one deckbuilding decision away.
