Zurgo Helmsmasher
The 7/2 body is the whole negotiation. Seven power for five mana is aggressive math, but the two toughness means that once your turn ends the smallest bit of damage can finish him, and the forced attack clause strips you of the choice to hold back. The card answers its own fragility with a split-second of protection: indestructible on your turn means he survives the combat he is compelled to enter, then turns the bodies he kills into permanent growth via the +1/+1 counters. That timing window is the design's spine. On your turn he is functionally unkillable through damage and shrugs off the chump blocks, snowballing toward a one-hit threat; on your opponent's turn the indestructibility lapses and that two toughness is suddenly exposed to any spell or ability with two damage to spare. The clause that forces him to attack pulls in both directions at once, feeding him the kills that make him grow while also guaranteeing he is always tapped out and vulnerable when the indestructibility expires. It is a warlord built to be the perfect aggressor on offense and a glass statue on defense, with the haste making sure the clock starts the turn he lands. Most beaters bury their weakness somewhere subtle; this one prints its kill condition right on the toughness line and dares you to assemble it.




