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Moxonomy

Zur the Enchanter

Legendary Creature — Human Wizard1 generic manaWhite manaBlue manaBlack mana

The combat trigger is the whole design: a 1/4 flier with evasion that converts every attack step into a free enchantment tutor, dropping the piece directly onto the battlefield rather than into hand. That last clause is what makes the card a toolbox engine instead of a card-advantage spell. The mana value 3 or less ceiling is the constraint that keeps it honest, but the body subverts it cleverly: the 1/4 frame plus flying makes Zur hard to profitably block, so the engine can keep running turn after turn rather than firing once. White-blue-black is the exact color identity for the enchantment-control toolbox the card wants to assemble, giving access to lockpieces, protection, and inevitability all under one attack trigger. What the design really represents is a tutor that pays you for attacking, a structural inversion of the usual rule that attacking and assembling a combo are competing uses of a turn. With Zur the two collapse into one action, which is why builds around him tend toward Pacifism-style locks and aura-based protection rather than a beatdown plan; the 1/4 was never meant to win the game with damage. It was meant to win it one enchantment at a time.

Zur the Enchanter (mm3)
MM3 · #204rare
Pricing
Normal: $1.00
Foil: $1.46
Oracle Text

Rules text

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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