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Moxonomy

Zookeeper Mechan

Artifact Creature — Robot1 generic manaRed mana

A mana dork stapled to a mana sink, which is a stranger combination than it sounds. The Tap: Add Red mana half is pure ramp: a red-producing body that survives most incidental damage on its 1/3 frame and helps you cast the expensive thing a turn early. The other half spends that same mana on itself and everything around it: a seven-mana pump handing a creature you control +4/+0 until end of turn, capped at sorcery speed so it can never ambush a blocker or steal a race with a surprise. What makes the design shift across the game is that the two abilities matter at different points. Early, you want it tapping for mana to accelerate; late, once you have mana to spare, it becomes a repeatable finisher that turns a stalled board into lethal. The sorcery restriction is the honest price on that late-game mode: no combat trick, no bluff, just a slow, telegraphed way to convert a flooded board into damage across multiple turns. Most red one- and two-drops that ramp go dead once you have hit your curve; this one keeps a job on both sides of the game, which is the quiet virtue of a mana producer that also knows how to spend.

Zookeeper Mechan (eoe)
EOE · #170common
Pricing
Normal: $0.22
Foil: $0.31
Oracle Text

Rules text

Tap: Add Red mana. 6 generic manaRed mana: Target creature you control gets +4/+0 until end of turn. Activate only as a sorcery.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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