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Moxonomy

Zombie Scavengers

Creature — Zombie2 generic manaBlack mana

A regeneration creature that eats its own graveyard to stay alive, which lands it at a crossroads of two black mechanics that usually pull in opposite directions. Regeneration wants you to spend a resource to keep a body on the board; graveyard recursion wants those same dead creatures kept around to dredge back later. This card forces a choice between them: every shield against destruction or lethal combat permanently exiles a creature you might otherwise have wanted to reanimate, so the engine is self-limiting by design. The cost is also strictly conditional, which is where the balance lives: with an empty graveyard the ability simply does nothing, making the creature's resilience a function of how much you have already lost rather than how much mana you have to spare. That is a tidy bit of period design from an era when regeneration was the standard black survivability keyword and Wizards was experimenting with what it should cost beyond mana. The 3/1 body tells the rest of the story: aggressive enough to trade up, fragile enough that you genuinely want the regeneration, and small enough that exiling a creature card to save it is a real tax rather than a formality.

Zombie Scavengers (wth)
WTH · #87common
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

Exile the top creature card of your graveyard: Regenerate this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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