Zombie Scavengers
A regeneration creature that eats its own graveyard to stay alive, which lands it at a crossroads of two black mechanics that usually pull in opposite directions. Regeneration wants you to spend a resource to keep a body on the board; graveyard recursion wants those same dead creatures kept around to dredge back later. This card forces a choice between them: every shield against destruction or lethal combat permanently exiles a creature you might otherwise have wanted to reanimate, so the engine is self-limiting by design. The cost is also strictly conditional, which is where the balance lives: with an empty graveyard the ability simply does nothing, making the creature's resilience a function of how much you have already lost rather than how much mana you have to spare. That is a tidy bit of period design from an era when regeneration was the standard black survivability keyword and Wizards was experimenting with what it should cost beyond mana. The 3/1 body tells the rest of the story: aggressive enough to trade up, fragile enough that you genuinely want the regeneration, and small enough that exiling a creature card to save it is a real tax rather than a formality.
