Zombie Mob
A 2/0 base that arrives bearing the weight of every creature you have already lost: the printed power matters only as the floor, because the counters do the lifting. The design is a closed-loop graveyard payoff with a built-in cost, and it splits the work across two mechanisms. A replacement effect places a +1/+1 counter for each creature card in your graveyard as the creature enters, sizing the body. A separate triggered ability then exiles all of them, so the fuel is spent the moment the cash-out resolves. This is the early-MTG answer to graveyard recursion before that idea matured: rather than letting you reuse your dead, it converts them, once, into a single statline. The friction is the point. You want a fat graveyard to make the entry worthwhile, but every spell that mills, sacrifices, or trades creatures away is filling the tank for exactly one payout, and killing the resulting body wastes the entire investment with no rebuy. The 2/0 base also means that with an empty graveyard the card simply dies on entry, which encodes the build-around requirement directly into the rate instead of relying on rules text to discourage it. It is a sequencing puzzle wearing the costume of a beater: the question is never how big it can get, but how much you are willing to permanently spend to get it there.
