Zombie Brute
Amplify was the keyword built to reward going wide on a single tribe before you ever cast the payoff, and this is the version that asks for the deepest commitment. A 5/4 trampler for seven is already a clunky rate in any era; the counters arrive only if you choose to fan other Zombie cards from your hand as it lands, which makes the body you actually get a referendum on how badly you flooded your deck with one creature type. The reveal is optional, but its math is unforgiving: every Zombie you show is a Zombie still stuck in your hand, advertising your plan and tempting you to hoard cards you would rather be deploying. That is the tension amplify never quite resolved. A late Zombie Brute off an empty hand is a French-vanilla trampler you overpaid for, while the same card mid-curve in a dedicated build can drop as a six- or seven-power threat that runs straight over chump blockers, the trample turning every counter into damage that gets through. It sits at the high end of a tribal-aggro experiment that lived and died inside a single block: a body whose ceiling rises only as fast as your deck's tribal density allows, in an environment that was never dense enough to support it, and a reminder of how much an entire-deck commitment amplify demanded in exchange for stats you could have bought more cheaply almost anywhere else.
