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Moxonomy

Zombie Apocalypse

Sorcery3 generic manaBlack manaBlack manaBlack mana

A tribal payoff written as a one-card faction war: the entire graveyard's worth of Zombies marches back, and every Human on the board dies in the same breath. The double clause is what makes the spell more than a mass reanimation. It rewards a deck that has already been trading creatures (filling its own yard with Zombies while the opponent leans on the era's dominant creature type), then converts that attrition into a board state that is simultaneously rebuilt and one-sided. The reanimated Zombies arrive tapped, so the swarm cannot block on the opponent's next turn and the swing has to wait a full rotation; the destruction half, by contrast, hits regardless of allegiance, so a Human in your own ranks burns with the rest. That asymmetry is the design logic: it is priced and built for a mono-Zombie shell that simply does not run the creature type it wipes. The triple-black cost and the six mana value put it firmly in the late-game-payoff slot rather than the curve, a finisher that asks you to survive into it rather than cast it early. Where most reanimation spells care about a single big body, this one cares about the count and the type, turning a graveyard full of cheap undead into a refilled army while clearing the most populous obstacle in front of them.

Zombie Apocalypse (scd)
SCD · #121rare
Pricing
Normal: $0.45
Foil:
Oracle Text

Rules text

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

6 sets
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