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Moxonomy

Zof Consumption // Zof Bloodbog

Sorcery // Land

The math on the front face has always been the deal-breaker: six mana to drain each opponent for four and gain four is a rate no serious deck pays. The whole value of this design lives in the slash. A modal double-faced card lets a deck run one slot that is a land when it needs a land and a spell when it does not, and the tension a designer resolves with the tapped-land back is exactly what the front costs. A six-mana Corrupt effect is negligible; a black source that also happens to be a payoff you can cash in eventually is a deck slot that never sits dead. That is the real function here: the Zof Bloodbog side is the reason the card gets played, and the drain is upside you may never reach for. These enters-tapped land backs are always paired with a deliberately overcosted spell face, which is what keeps the land option the honest default. Reading the front as a burn spell misses the point; it is priced to be ignored. Where the card earns its slot is in the games where you flood: a late draw that was destined to be a redundant Swamp instead becomes reach, a way to close a stalled board or steal a race a topdeck had no business affecting. The finishing power is small, but it is finishing power stapled to a card that was never going to hurt you to include.

Zof Consumption // Zof Bloodbog (znr)
ZNR · #132uncommon
Pricing
Normal: $0.15
Foil: $0.25
Oracle Text

Rules text

Each opponent loses 4 life and you gain 4 life. // This land enters tapped. Tap: Add Black mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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