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Moxonomy

Zoetic Cavern

Land

Morph's most elegant trick: a card that hides what it is until the moment you need it to be something else. Cast face down, it joins the board as the standard 2/2 every morph creature becomes; flipped up, it stops being a creature entirely and resolves into a colorless mana source. That dual identity is the whole point. A land that can masquerade as a blocker dodges the central weakness of running too many lands (drawing a do-nothing when you need action), and a creature that can quietly revert into a land sidesteps the central weakness of running too many bodies. The flexibility is paid for at every step: the face-down cast asks for three mana, the flip back asks for two more, and the land taps for nothing but colorless. None of it is generous. What it sells is keeping a card's role undecided until the board tells you which one matters, with the unmorph available at instant speed so the decision can wait until your opponent has committed: hold up the flip on a swinging 2/2 and a combat trick becomes a disappointment. The design question underneath is whether a permanent's type line can stay genuinely ambiguous, and this remains one of the cleaner answers: a land and a creature held in superposition, collapsing into whichever the turn requires.

Zoetic Cavern (fut)
FUT · #180uncommon
Pricing
Normal: $0.36
Foil: $5.00
Oracle Text

Rules text

Tap: Add Colorless mana. Morph 2 generic mana (You may cast this card face down as a 2/2 creature for 3 generic mana. Turn it face up any time for its morph cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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