Zevlor, Elturel Exile
Multiplayer politics dressed up as a spell-copy engine. The activated ability does something most copy effects never bother with: instead of duplicating a spell onto more of the same target, it takes a spell aimed at one opponent (or one of their permanents) and fans copies out to each remaining opponent, one apiece, every copy redirected to a target you choose. Point removal becomes a chosen permanent dying in every opposing deck at once; a burn spell aimed at a single foe splits its reach across the whole pod; a single steal effect becomes a heist run on everyone. The target clause is what shapes the payoff: the original spell has to target only a single opponent or a single permanent an opponent controls. That does not lock out "any target" burn, since you can point it at an opposing creature and let the copies do the rest; it excludes symmetric fixed-target spells and self-inclusive targeting. You are steering the copies, not just spraying them. Haste lets the whole plan come online the turn he lands if the mana is there, so the , tap cost and the delayed "next spell this turn" trigger are the real tax, not a summoning-sickness wait. The 4/2 body barely registers next to the engine it carries; the two toughness is a fair price on a creature that turns every one of your targeted spells into a table-wide event.



