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Moxonomy

Zeriam, Golden Wind

Legendary Creature — Griffin3 generic manaWhite mana

Griffin tribal has mostly been a flavor promise the game never quite funded: a scattering of handsome fliers with a keyword, and the occasional lord pumping a board too thin to matter. This is the card that supplies the board itself. The trigger fires on any Griffin's combat damage, not just its own, which turns a single connection into a compounding sequence: one hit makes a 2/2 flier, that flier hits and makes another, and the air fills faster than an opponent can rebuild a blocking wall in the sky. The design is a snowball engine dressed as tribal payoff. What paces it is the requirement that damage reach a player, not a planeswalker or a creature: chump-blocking a Griffin in the air stalls the loop for a turn, so the reward is gated on evasion actually resolving into face damage rather than on merely swinging. And because the tokens are themselves Griffins, every one is a fresh trigger the moment it connects, so the ability chains through the whole flock rather than stopping at the source. It reads as a cute tribal lord and plays as a value loop white rarely gets to run: an evasive body that manufactures more evasive bodies, each extending the engine. For a creature type that spent most of its printings being decorative and inert, that is the first payoff worth building a deck around rather than a theme worth admiring from a distance.

Zeriam, Golden Wind (dmc)
DMC · #5rare
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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