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Moxonomy

Zerapa Minotaur

Creature — Minotaur2 generic manaRed manaRed mana

Combat first strike normally lets the attacker dictate the exchange, but here the keyword sits on a public switch: for two generic mana, any player (including the one staring down the attack) can shut it off until end of turn. That inversion is the design oddity. A blocker who wants to flatten a one-sided beat into a mutual trade simply pays to remove the first strike, buying the favorable combat math at a price that scales with how badly the trade is wanted. The 3/3 body is genuinely sharp on offense and genuinely exposed the moment defense decides to spend, a combat reliability permanently up for auction. This belongs to a brief early-era experiment with "any player may activate" valves, abilities that handed shared control of a permanent to the whole table. Wizards has mostly retired the idea: it muddies who is actually piloting a board state and invites open-ended, politically awkward bargaining. The rate holds up fine, but the mechanic is the reason to look twice, a snapshot of a moment when the game flirted with letting opponents reach across the table and flip your switches before deciding players preferred to keep their own abilities to themselves.

Zerapa Minotaur (pcy)
PCY · #108common
Pricing
Normal: $0.07
Foil:
Oracle Text

Rules text

First strike 2 generic mana: This creature loses first strike until end of turn. Any player may activate this ability.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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