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Moxonomy

Zephyr Winder

Creature — Elemental1 generic manaBlue mana

Where a strictly bigger flyer just deals damage, this one turns a connection in the air into a free untap, which reframes the whole card: it is a payoff hunting for a board built around tap abilities rather than a value creature that stands alone. The obvious application is a vigilance substitute, readying a tapped attacker or blocker after combat, but the effect reaches further. It can refuel a spent mana creature mid-combat, or reset a creature with a costly tap ability for a second activation off a single swing. The 2/1 flying body keeps the trigger cheap and reliable in the early turns, when getting through the air is easiest and an extra untap can tilt a race. What limits it is the combat-damage clause: the untap only fires when the evasion actually connects, so it does nothing on a chump-blocked or removed attacker. The target is a creature, not any permanent, which pins this to creature-based tap engines and rules out readying artifacts or lands. As a lone flyer it is fragile and forgettable, but slotted next to creatures that care about being ready again, each connection becomes a small combat trick you get to reuse every turn the winder survives.

Zephyr Winder (mom)
MOM · #328common
Pricing
Normal: $0.21
Foil: $0.20
Oracle Text

Rules text

Flying Whenever this creature deals combat damage to a player, untap up to one target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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