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Moxonomy

Zephyr Charge

Enchantment1 generic manaBlue mana

Repeatable evasion, priced at two mana up front and two more per swing: an enchantment that promised to turn any one creature into a recurring source of flying damage. The math is the catch. Paying two mana every combat to push a single attacker over the top is a tax the board rarely justifies, and because flying lasts no longer than the turn, the investment has to be re-bought each time you want it. What the card reaches for is the same job a one-shot pump spell or a small flier like Cloud Sprite does, but spread across a permanent meant to let one threat sail past ground-bound defenders indefinitely. Blue has long carried this thread of "make my fattie unblockable" enablers, and a repeatable flying-granter sits squarely in that lineage. The trouble is that the enablers worth carrying are usually stapled to a body, or grant true unblockability rather than mere flying, which evasive blockers can still answer. With no creature attached, the threat that wants the wings has to already be on the table; until it is, the first turn this spends on the battlefield buys you nothing. A narrow setup cost on a permanent that never closes the loop by itself.

Zephyr Charge (m14)
M14 · #82common
Pricing
Normal: $0.10
Foil: $0.69
Oracle Text

Rules text

1 generic manaBlue mana: Target creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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