Zephid
Shroud printed onto a six-mana flyer is a curious place to spend the keyword's design budget. The mechanic exists to make a creature untouchable by removal, pump, and aura alike, and it normally lands on cheap evasive threats where protecting a few points of damage per turn actually races the clock. Here it sits atop a 3/4 too expensive and too small to threaten anyone quickly, which makes the card less an aggressive clock than a test of what untargetability is worth when the creature wearing it isn't doing much. The cost cuts both ways, too: shroud blocks your own spells as readily as the opponent's, so the would-be reward (strapping an aura onto an unkillable evader) is precisely the play the keyword forbids. What's left is a flyer that simply cannot be answered by anything using the word "target," which in an era of point removal and creature enchantments was a narrower kind of protection than it first reads as. The tradeoff is one Wizards kept revisiting in the years after: untargetability pays off only when the creature is worth protecting and you never need to enhance it yourself. This one lands on the wrong side of both conditions, which makes it a study of the keyword's limits rather than a showcase of its strength.
