Zenith Seeker
A cycling payoff that converts draw-smoothing into evasion math. Each time you pitch or cycle a card, a creature of your choice takes to the air, and the freedom to redirect that flying matters more than the ability reads: because the trigger targets, and its target is locked in when the ability goes on the stack, you choose the recipient during your first main phase or in response to a cycling activation, before blocks are declared, to push a specific attacker over an army of ground blockers. Because the buff can hit any creature, this bird works less as a beater than as a routing hub, turning the steady drip of discarded lands and looted cards into damage that connects overhead. Point it at a single evasion-hungry threat one turn and a different creature the next, granting flying to whichever one was going to be chump-blocked otherwise. Its own 2/2 flying body is incidental; the engine is the point, and it only hums in a shell built to shed cards as a matter of routine. Feed it discard outlets and a glut of cycling and each disposal buys another creature safe passage past the ground. Stripped of those engines it falls back on its own flying and nothing else: an idle triggered ability waiting on discards that never come. That contingency is the honest ceiling of the design; the card supplies none of the disposal itself, and its entire upside is borrowed from whatever else around it is throwing cards away.
