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Moxonomy

Zealous Display

Instant2 generic manaWhite mana

The clause everyone skips over is the second sentence: if it's not your turn, the affected creatures untap. That single line converts a routine team pump into an ambush tool, letting you swing on defense with a board that has already attacked or tapped for something else. The +2/+0 is the loud part, but the untap is what makes the card dangerous, because it collapses the usual distinction between attacking and blocking. Creatures tapped from a previous turn become surprise blockers with a two-power bump; a team that raced out for damage can hold the line the following turn without paying the cost of vigilance up front. Combat math built around which creatures are tapped down gets rewritten in a single response window, and the effect is dead-of-turn: cast on the opponent's declare-attackers step, it produces blockers that were not there when they committed to the swing. The color is honest to what it does. White has long owned the mass combat trick, from the various Overrun-style green blowouts to white's own tidier team boosts, but pairing the pump with an untap keys the card to go wide and to defend as readily as it attacks. The rate asks nothing exotic, only that you have bodies on the board and a reason to leave mana open; the payoff is a fight the opponent thought they had already resolved.

Zealous Display (eoe)
EOE · #45common
Pricing
Normal: $0.07
Foil: $0.19
Oracle Text

Rules text

Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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