Zealous Display
The clause everyone skips over is the second sentence: if it's not your turn, the affected creatures untap. That single line converts a routine team pump into an ambush tool, letting you swing on defense with a board that has already attacked or tapped for something else. The +2/+0 is the loud part, but the untap is what makes the card dangerous, because it collapses the usual distinction between attacking and blocking. Creatures tapped from a previous turn become surprise blockers with a two-power bump; a team that raced out for damage can hold the line the following turn without paying the cost of vigilance up front. Combat math built around which creatures are tapped down gets rewritten in a single response window, and the effect is dead-of-turn: cast on the opponent's declare-attackers step, it produces blockers that were not there when they committed to the swing. The color is honest to what it does. White has long owned the mass combat trick, from the various Overrun-style green blowouts to white's own tidier team boosts, but pairing the pump with an untap keys the card to go wide and to defend as readily as it attacks. The rate asks nothing exotic, only that you have bodies on the board and a reason to leave mana open; the payoff is a fight the opponent thought they had already resolved.
