Skip to content
Moxonomy

Zealot of the God-Pharaoh

Creature — Minotaur Archer3 generic manaRed mana

A 4/3 for four in red is a fine enough attacker, but the activated ability is where the card states its real intent: it ignores the board entirely and points damage at the player or their planeswalkers, never at a blocker. The rate on that ability is brutal by design, five total mana for two damage, a price that says reach was never the point so much as inevitability. This Minotaur exists to close games that have already slowed to a grind, the kind where both players have stabilized the ground and the only live question is who runs out of life first. Red has a long line of creatures that turn surplus mana into direct damage once combat stops mattering, and this one belongs squarely to that tradition: a mana sink that keeps a stalled red deck relevant in the late turns by routing around blockers and chipping at the only number that matters. The toughness of 3 is the quiet cost here. A body meant to sit back and pump mana into face damage is also a body that dies to nearly everything, which keeps the engine from being a free win and asks the controller to protect it or accept that the clock ticks only while it lives.

Zealot of the God-Pharaoh (plst)
PLST · #HOU-207common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

4 generic manaRed mana: This creature deals 2 damage to target opponent or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close