Zealot il-Vec
Shadow already makes a creature unblockable to almost everything on the board, so the design problem is what an evasive 1/1 should be allowed to do once it connects. The answer is a tradeoff written into the attack trigger: an unblocked swing can either deal its damage to a player or be redirected as a single point of removal, never both. The wording forces a choice. Take the player damage and you advance a clock; aim the point at a creature and you give up the body's combat damage that turn entirely. That converts a small evasive threat into a recurring source of attrition against X/1s, a sweeper against fragile tokens turn after turn, or a way to ping down a planeswalker's defenders, all without ever risking the attacker in a block it could never face anyway. The cost of the flexibility is honest: the damage you redirect is damage you are not putting on a life total, and the body is too small to threaten much on its own. It is a Rebel by tribe, which ties it to the search-engine lineage that lets evasive utility creatures be fetched on demand rather than drawn, and shadow makes the ping reliable rather than conditional on the opponent's board. Every attack step it asks the same question: would you rather race or grind?
