Zanikev Locust
Scavenge was a graveyard mechanic built on a clean idea: a creature could die once as a body and once again as a pile of counters, so a dead card kept a residual threat hanging over the board. This is the mechanic's plainest expression at the high end. The body is unremarkable for six mana, and the four-mana scavenge cost asks you to spend roughly the same again to move three counters onto something better. The arithmetic rarely favors it, which is precisely what fixes it in the supporting role it was drawn for: late-game insurance that a chump-blocked flier or a removed attacker still buys you a relevant threat down the line. The flying matters less than the scavenge math, because the counters target any creature, not just an evasive one. Where scavenge cards earn their keep is in decks that want bodies to die and then cash them in for value, and here the appeal is the counters more than the rate. Nothing about it rewards building around it; it does honest work twice rather than excelling at either half. A modest insect that refuses to fully leave the game when it dies, and asks a real price for the privilege.
