Skip to content
Moxonomy

Zada's Commando

Creature — Goblin Archer Ally1 generic manaRed mana

First strike wants this Goblin swinging; Cohort wants it parked. That contradiction is the whole read on the card. Every ping costs two tappings, its own and an untapped Ally's, so pushing a point at an opponent or planeswalker means keeping bodies out of the red zone. The design rewards a wide, parallel board: some Allies attack while a few stay home to convert the swarm into reach that creature combat alone cannot always deliver. First strike is the concession that keeps the Commando pulling weight on the turns you do choose to attack, so it is not dead when the ping engine sits idle. Across a mono-Ally build the ability adds up to an incremental clock: no single point of damage decides anything, but a board that can both attack and tap out a handful of pings closes games from an angle a wall of blockers never touches, and because the damage hits opponents and planeswalkers directly, blockers do not slow it at all. The tension is deliberate. Cohort asks you to weigh pressure now against a slower inevitability, and the Commando embodies that choice more sharply than most of its tribe, because its own first-striking body is exactly the resource the ability wants you to hold in reserve.

Zada's Commando (ogw)
OGW · #120common
Pricing
Normal: $0.04
Foil: $0.15
Oracle Text

Rules text

First strike Cohort — Tap, Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close