Yuyan Archers
A 3/1 with reach for two is a premium aggressive rate, and the enters-the-battlefield ability arrives as upside stapled on top, not a cost paid for the body. The rummaging (discard first, then draw, so it can pitch a card you would rather be rid of and refill on the way in) is optional by design: the "may" clause lets you decline when your hand is already firing. That optionality is what the ability gets right. It is not card advantage and does not pretend to be; it converts a dead card into a fresh look, feeds a graveyard for whatever wants fuel there, and smooths a hand that has stalled. The reach earns its keep more than the size implies, letting a body built to attack also patrol against fliers that a fragile red creature would otherwise wave through. This is the archer as red and green have long rendered it: a fast, breakable frame that trades up in combat range but folds the instant it meets removal, here given a small hand-fixing dividend to justify the slot. The distinction between rummaging and looting matters for how it plays: because you discard before you draw, the pitched card is chosen with less information than a draw-then-discard effect would give you, which is exactly why the ability stays optional rather than mandatory.
