Yuki-Onna
Artifact destruction stapled to a body is old hat; what makes this Spirit worth a second look is the recursion clause that lets it cash that destruction trigger more than once. The 3/1 frame is fragile and forgettable, but in a deck humming with Spirit and Arcane spells, every such cast offers to bounce it back to hand, ready to redeploy and blow up another artifact on re-entry. That turns a one-shot removal creature into a repeatable artifact answer, gated only by your willingness to spend a card and the mana to recast it. The design tension is plain: the bounce is optional and tied to a tribal trigger you have to be building toward anyway, so the engine only assembles in a deck committed to the spirit-magic theme rather than splashing for utility. It reads as a tribal payoff first and a removal piece second, rewarding a critical mass of the relevant spells with a removal effect that refuses to stay dead. Against an empty board or an artifact-light opponent it is a brittle attacker that trades down; against a board leaning on Equipment, mana rocks, or artifact engines, it becomes a recurring tax that grinds those pieces off the table one re-entry at a time. The flicker-via-bounce trick is the whole appeal, and it asks the deckbuilder to earn it.

