Young Wolf
A green one-drop that has to be killed twice, and the second time it comes back bigger. Undying is the green-aristocrats keyword: the creature dies once for free, returns grown, and only stays dead on the second go. The counter that brings it back is also the lock against a third trip, since undying checks for an existing counter before it fires, and that single condition is the whole trade. It means the card wants to die early, while it is still a counterless 1/1, because spending the first death cheaply is the only way to bank the value: chump a bigger attacker, feed a sacrifice outlet, eat the spot removal an opponent should have held. The reward for that math is a body that absorbs one piece of interaction and sacrifice fodder that pays out twice. Where persist (its black cousin) returns creatures shrunk and slots into infinite-loop combos with anything that removes counters, undying grows instead, which makes it the cleaner aggressive tool: a way to strip the counter resets the loop, but the default mode is a beater that refuses to trade down. For a single green mana, the proposition is honest. You are not buying stats; you are buying a death that does not stick the first time.








