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Moxonomy

Young Red Dragon // Bathe in Gold

Creature — Dragon // Instant — Adventure3 generic manaRed mana1 generic manaRed mana

Adventure's central idea is that a card can be two purchases at two different points in the game, and Bathe in Gold turns that promise into a closed loop: the ramp you spend on the front half is the exact bridge to the creature it exiles alongside. Fire off the Treasure early to smooth a curve or feed an artifact payoff, then cash that token toward the four-mana Dragon before you would otherwise afford it. Reading the Treasure as a mundane rate misses the transaction entirely; it exists to fund the flier waiting in exile, not to justify itself. The body is what keeps the ramp from being free value: the Dragon can't block, so what you are saving up for is a clock and only a clock, never a wall. Red buys a 3/2 flier at four mana by surrendering all defensive utility, and the "can't block" line forecloses any use except racing. The split earns its keep on timing rather than ceiling. Cast in the opening turns it accelerates mana; drawn late off the top, one card both repairs a stumbling draw and puts an evasive threat in the air. The ramp and the beater are a single deal, paid in two installments across two stages of the game.

Young Red Dragon // Bathe in Gold (clb)
CLB · #210common
Pricing
Normal: $0.28
Foil: $0.26
Oracle Text

Rules text

Flying This creature can't block. // Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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