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Moxonomy

Young Blue Dragon // Sand Augury

Creature — Dragon // Sorcery — Adventure4 generic manaBlue mana1 generic manaBlue mana

The adventure mechanic's whole trick is time-shifting value: cast the small half now, bank the creature in exile, spend it later. Sand Augury is a plain cantrip-plus, the kind of dig-and-refill that blue has printed in a hundred shapes, but the adventure frame turns it into a spell that is never truly spent. You scry to set up your next draw, replace the card, and then a flying body waits on the back end whenever you have five mana to spare. That structure resolves the recurring tension between smoothing your early turns and having a threat to close: most cards choose one, this one occupies a single slot and delivers both at different points in the game. The creature side asks nothing clever of you, a French-vanilla 3/3 flier, and that plainness is deliberate. The front half already paid for the card in full, so the Dragon is upside that costs no deckbuilding room and no card economy: the 4 generic manaBlue mana you pay later buys a body you already drew a replacement for. Two effects, one card, and neither half ever draws dead.

Young Blue Dragon // Sand Augury (clb)
CLB · #106common
Pricing
Normal: $0.28
Foil: $0.32
Oracle Text

Rules text

Flying // Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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