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Moxonomy

You See a Pair of Goblins

Instant2 generic manaRed mana

The dungeon-crawl set that spawned this card wrapped its instants and sorceries in the language of a tabletop encounter, and the modal split here is the mechanic doing exactly what its name promises: you meet two goblins, and you decide whether to fight or recruit. Under the flavor, both halves are stapled to well-worn red templates. The aggressive mode is a team pump at instant speed, best deployed as an alpha-strike enabler or a combat blowout when the board is wide. The token mode is closer to a red Raise the Alarm variant, banking two bodies for later value rather than pressing an existing advantage. That divergence is the whole design point: one line spends a full board immediately, the other builds one from scratch, and the card asks which problem you have when you cast it. The instant-speed clause matters most on the pump side, where holding it up doubles as a bluff and a punish for an unfavorable attack. It is a serviceable common built to reward a go-wide red deck without demanding much of it: no build-around, no rules wrinkle, just a small fork between tempo now and material for the next turn.

You See a Pair of Goblins (afr)
AFR · #170uncommon
Pricing
Normal: $0.25
Foil: $0.39
Oracle Text

Rules text

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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